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How to gamify a cultural institution
Client
London Symphony Orchestra x Apple Music
Raise awareness of Apple Music in China in partnership with the London Symphony Orchestra’s tour to China
China’s £26 billion gaming market and 800 million WeChat users illustrates the opportunity to create an entertaining and interactive game
Competitive theme encourages social sharing of content for badge value
Hylink set up official accounts on Weibo and WeChat making LSO the first symphony orchestra in the world to have an official social presence in China
Created a game whereby users phones become a conductors’ baton encouraging them to motion in time to the music
Launched London Symphony Orchestra Apple Music campaign through Weibo ads, DSP and cooperated with influencers to increase exposure driving traffic to Apple Music
17 December 2021 #tech#travel 15 December 2021 #tech#travel 9 November 2020 #tech#travel 7 November 2020 #tech#travel